By accidental I of course mean deliberate. Same deal as before. Tweak a map projection formula a bit, and the results can be interesting. Made with indiemapper. We’ll probably return the map projection code to normal before it’s released.
Oops, this isn’t what an azimuthal equidistant map projection is supposed to look like. I’ve been working (occasionally fighting) with map projections a lot recently, pumping latitude and longitude coordinates through equations that mathemagically shape the world. Occasionally a small error in a projection equation results in an incorrect but fascinating map. So why not […]